Arrow keys or A D to move · Space, W or Up to jump (hold for a higher hop) · Shift, X or Z to run and throw seeds · Down or S to enter a burrow · Up beside a vine to climb · P or Esc to pause. On a phone, use the on-screen buttons; you can hold two at once. Switching away pauses the game.
HOW IT WORKS
Eight worlds, thirty-two stages.
Each world has three open-air stages and a fortress with a boss. Every stage has three stars to find: reach the lantern gate, gather most of the charms, and discover the secret burrow (stand on a burrow and press Down). Beating a fortress boss lights that world’s lantern. Light all eight and the valley glows again.
KEEP IN MIND
Keep moving.
Start with 3 lives and carry up to 5. Look for green lucky clovers in the second stage of each world to earn an extra life. Each stage has a focused time limit, with extra time for long paths and fortress battles. Every remaining second is worth 3 bonus points, and the clock pauses whenever the game does. Crates hold charms, bamboo shoots and lantern flowers; a firefly jar makes Bamblewick glow and unstoppable for a few seconds. Bosses always give a warning and then tire, and that is when to strike. Sound is off until you switch it on. Refreshing the page starts over unless you tick the box to keep progress in this browser.
THE JOURNEY
Eight worlds to cross.
32 stages · 8 bosses
WORLD 1Bamboo Meadow
Sunny paths and swaying bamboo. A gentle place to learn your hops.
Boss: Tusk
WORLD 2Orchard Hills
Golden trees, tumbling fruit and long vines to swing past.
Boss: Ironback
WORLD 3Rain Garden
Puddles, ponds and lily leaves. Some paths are best swum.
Boss: Tidecaller
WORLD 4Sun Canyon
Red rock, hot air and ember jets that flare on a beat.
Boss: Sandstalker
WORLD 5Cloud Canopy
High above the valley. Lifts drift, springs bounce and the drop is long.
Boss: Whitewing
WORLD 6Frost Peaks
Slippery ice and falling icicles. Take your time on the slopes.
Boss: Frost Owl
WORLD 7Moonlit Grove
Night in the old woods. Fireflies show the way, wisps do not.
Boss: Lunar Fox
WORLD 8Lantern Palace
The last climb. Every hop you have learned, one more time.