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CARDS · A LITTLE FRIENDLY COMPETITION

Color Clash.

Your favorite seat at a colorful little table.

YOU + COMPUTER FRIENDS
DRAW PILE
DISCARD
Your hand

Tap a highlighted card to play. Wild cards let you choose a color. Or tap the draw pile.

MAKE YOURSELF AT HOME

A little guide to the table.

Play at your pace. Pause whenever you need a break. Refreshing starts a new match.

Matching & drawing

Each player starts with seven cards. Match the current color, number or action symbol, or use a Wild. You can choose to draw even if you have a playable card. After drawing, only that new card may be played, or you can keep it. No stacking penalties and no jumping in.

Skip, Reverse & Draw Two

Skip misses the next player. Reverse changes direction; with two players it acts as a Skip. Draw Two makes the next player take two cards and miss their turn. Opening action cards also take effect: Skip or Draw Two affects the first player, Reverse starts with the dealer in the opposite direction, and an opening Wild lets the first player choose the color.

Wild +4 & challenges

A Wild +4 is legal only if you have no card of the current color. A matching number or action in another color is fine. You may risk an illegal play, but the next player can challenge: if you held the current color, you draw four and they keep their turn. If you were legal, they draw six and lose their turn. Accepting means drawing four and losing a turn. A challenge reveals the offender's remaining cards.

Remember “Last card!”

With two cards, press Last card! before playing one. If you forget, you can still call before another player catches you. A catch costs two cards. The catch window closes when the next player plays, draws, or resolves a challenge. Computer players can forget too: use Catch missed call before they continue.

Winning & scoring

Empty your hand to win a round. Remaining number cards score face value; Skip, Reverse and Draw Two score 20; Wild cards score 50. Final draw penalties are applied before scoring. First to 500 wins the match. Scores reset on refresh. This game uses the classic 108-card set, with original artwork and no special expansion cards.